Game Development Projects

I currently don't have pages for each individual project, sorry! I'm working on it - but in the meantime if you'd like to see more of them, head over to the contact page where I've linked full reels for all projects. Thank you!



Screenshot of MONI title screen

MONI

  • C++
  • Vulkan API
  • SoLoud
  • FL Studio

2.5D Venture inspired acrade game

Key Notes:

  • PBR + UI Rendering Pipelines
  • UI animator system
  • Adaptive music engine
  • Dynamic skybox
  • UI design + implementation
  • Music + SFX (collaborative)

Screenshot of Twisted Wizard title screen

Twisted Wizard

  • Unity
  • Blender
  • C#
  • QLab

Interactive vertical slice for live theatre show

Key Notes:

  • Adaptation of existing IP
  • Visual and narrative design
  • Character modeling
  • VFX and Shader Graph
  • Level design

Screenshot of Vulkan renderer

Vulkan Renderer

  • Vulkan API
  • C++
  • HLSL
  • Gateware

Custom Vulkan renderer for Sponza scene

Key Notes:

  • PBR with normal, metallic, and roughness slots
  • Cascaded shadow mapping
  • Rotating skybox
  • Bloom post-process pass

Screenshot of Blackout Directive

Blackout Directive

  • Unity
  • C#
  • FL Studio

Unity first-person-shooter

Key Notes:

  • Data-driven enemy spawn system influenced by player action
  • Enemy design
  • UI design + implementation
  • Music + SFX design and implementation