About
I’m a Full Sail University B.S. Game Development student focused on building robust gameplay systems and real-time rendering features. I also compose game music, and work in theatre as both an actor and director. All my skillsets focus on collaboration, storytelling, and iteration - which I consider to be some of my greatest strengths as a developer.
What I’m good at
- Gameplay + systems programming (ECS, tools, pipelines)
- Rendering & optimization (Vulkan/graphics fundamentals)
- Music composition + implementation (adaptive layering, deliverables)
- Performance & collaboration (direction, timing, communication)
What I’m looking for
Internships and entry-level roles in gameplay engineering, tools, or rendering, work as an actor, voice-actor, or vocalist, and any additional work in music / SFX.
Education
- Full Sail University — B.S. Game Development (Current)