About

I’m a Full Sail University B.S. Game Development student focused on building robust gameplay systems and real-time rendering features. I also compose game music, and work in theatre as both an actor and director. All my skillsets focus on collaboration, storytelling, and iteration - which I consider to be some of my greatest strengths as a developer.


What I’m good at

  • Gameplay + systems programming (ECS, tools, pipelines)
  • Rendering & optimization (Vulkan/graphics fundamentals)
  • Music composition + implementation (adaptive layering, deliverables)
  • Performance & collaboration (direction, timing, communication)

What I’m looking for

Internships and entry-level roles in gameplay engineering, tools, or rendering, work as an actor, voice-actor, or vocalist, and any additional work in music / SFX.


Education

  • Full Sail University — B.S. Game Development (Current)